Prince of Persia Game Boy Color Reviews Mobygames

Video game franchise

Video game series

Prince of Persia
Princeofpersialogo.jpg

Logo for the 2008 Prince of Persia game

Genre(due south)
  • Cinematic platformer
  • Activity-adventure
Programmer(s)
  • Broderbund
  • Blood-red Orb Amusement
  • Barrage Software
  • Ubisoft Montreal
  • Pipeworks Software
  • Gameloft
  • Ubisoft Quebec
  • Ubisoft Pune
Publisher(due south)
  • Broderbund
  • The Learning Company
  • Mattel Interactive
  • Ubisoft
  • Gameloft
Creator(s) Jordan Mechner
Platform(s)
  • MS-DOS
  • Android
  • Java ME
  • Microsoft Windows
  • iOS
  • Xbox
  • Xbox 360
  • Amiga
  • Apple II
  • Atari ST
  • Dreamcast
  • Master System
  • FM Towns
  • Mac OS Ten
  • Game Male child Advance
  • Game Boy Color
  • GameCube
  • Nintendo DS
  • Nintendo Entertainment Organization
  • PlayStation ii
  • PlayStation 3
  • PlayStation Portable
  • SAM Coupé
  • Genesis
  • Super NES
  • TurboGrafx-CD
  • Wii, NEC PC-9801, Precipitous X68000, Amstrad CPC, Game Boy, Sega CD, Macintosh, Game Gear, BlackBerry, Nintendo 3DS
First release Prince of Persia
October iii, 1989
Latest release Prince of Persia: Escape
September 27, 2018

Prince of Persia is a video game franchise created by Jordan Mechner. It is built around a series of action-take chances games focused on various incarnations of the eponymous Prince, set in ancient and medieval Islamic republic of iran.

The first two games in the series, Prince of Persia and Prince of Persia two: The Shadow and the Flame, were published past Broderbund. Prince of Persia 3D, named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; The Dreamcast version was adult by Barrage Software and published past Mattel Interactive. Ubisoft began developing and publishing entries in the series in 2003 with Prince of Persia: The Sands of Time.

The franchise also includes a picture show adaptation based on The Sands of Fourth dimension, penned in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[one] [2] [iii]

Games [edit]

Release timeline
1989 Prince of Persia
1990
1991
1992
1993 The Shadow and the Flame
1994
1995
1996
1997
1998
1999 Prince of Persia 3D
2000
2001
2002 Prince of Persia: Harem Adventures
2003 The Sands of Time
2004 Warrior Inside
2005 The 2 Thrones
Battles of Prince of Persia
2006 Prince of Persia Trilogy
2007 Prince of Persia Classic
2008 Prince of Persia (2008)
The Fallen Male monarch
2009
2010 The Forgotten Sands
2011
2012
2013 The Shadow and the Flame (remake)
2014
2015
2016
2017
2018 Prince of Persia: Escape
2019
2020
2021
TBA The Sands of Fourth dimension (remake)

The Original Trilogy [edit]

The first game in the series was created by Jordan Mechner subsequently the success of Karateka. Drawing from multiple general sources of inspiration, including the One One thousand and One Nights stories,[iv] and films like Raiders of the Lost Ark [v] and The Adventures of Robin Hood,[six] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than than 20 platform ports, is one of the most ported games in video game history.[viii] [9]

Mechner enrolled in New York University's motion picture department, producing an award-winning short film during his time in that location, earlier returning to design and direct a sequel to the original game.[ten] The sequel, Prince of Persia two: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, similar its predecessor, received disquisitional acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[xi] which was later acquired by Usa game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund'due south Carmine Orb label.[10] Released for PC and the Dreamcast only,[13] information technology was criticized past many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games partitioning, the avails of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]

The Sands of Time series [edit]

Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Fourth dimension, although he was originally wary after the failure of Prince of Persia 3D.[xv] The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre".[16] [17]

Mechner did not take part in the product of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes too provoked mixed reactions from critics, simply sales were stiff and a tertiary game, eventually titled Prince of Persia: The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance betwixt the light, drawing-like tones of The Sands of Time, and the grittier mediums of Warrior Within.[20]

In November 2008, Ubisoft revealed that it was working on a new entry in the franchise, which was later on revealed to be Prince of Persia: The Forgotten Sands.[21] The Windows, Xbox 360 and PlayStation iii versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within; whereas the PSP, Wii, and the DS versions each feature their ain alternative storylines. The game was released in May 2010, timed to tie in with The Sands of Time moving picture.[22]

Trilogy collection [edit]

The Prince of Persia Trilogy (known equally Prince of Persia Trilogy 3D on the remastered drove's title screen) is a drove of The Sands of Fourth dimension trilogy released on the PlayStation ii and later on on the PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Fourth dimension, Warrior Within and The Two Thrones, all previously released on the PlayStation two, Xbox and Microsoft Windows. The games were remastered in high-definition for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PlayStation 2 collection was released on October 27, 2006, in Europe,[ citation needed ] while the remastered collection was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the kickoff Classics HD title to non be published by Sony Calculator Amusement.

In Due north America, the 3 games were originally released separately as downloadable-only titles on the PlayStation Store. The commencement, The Sands of Fourth dimension, was released on November 16, 2010, while the other 2 games followed in December 2010.[24] The Blu-ray version was to exist released in North America on March 22, 2011[25] but the collection concluded up being delayed until April nineteen, 2011.

Spin-offs and remakes [edit]

The commencement spin-off of the series was developed aslope and released in the same year every bit The Two Thrones for the Nintendo DS. Battles of Prince of Persia is a real-time strategy game set between The Sands of Time and Warrior Within.[26] It received mediocre reviews from critics.[27] [28]

In 2006, concept designs surfaced hinting at another entry in the franchise.[29] The game, Prince of Persia, was unveiled in 2008, with Ubisoft marketing it every bit a reboot of the franchise, with its level and gainsay design harking dorsum to the original 1989 game.[30] The game came out in December 2008, receiving positive reviews from most video game outlets and decent sales.[31] Alongside the main game, Ubisoft's Casablanca branch developed a directly sequel and spin-off to the reboot for the Nintendo DS, titled Prince of Persia: The Fallen King.[32] The game was released alongside the main game, and received off-white reviews.[33] [34] [35] [19]

In 2007 Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Coffee ME, Android, iOS, Xbox 360 (XBLA), and PlayStation 3 (PSN).[36] The visual manner was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself has acquired some additional moves, such as the ability to roll, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the same as the original – the histrion must defeat Jaffar inside one 60 minutes while watching out for the many traps and defeating the guards they come across.

There has been a number of mobile games for Java ME-based phones adult by Gameloft, some based on older PC or console titles with 2d graphics and others loosely based on gimmicky games but with 2nd graphics and different gameplay due to technology constraints. Gameloft has as well developed some ports for both the iPhone and the iPad. The first spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[37] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[38] and its sequel The Shadow and the Flame in July 2013.[39] [40]

In 2018, Ubisoft nether the banner of its entity Ketchapp released Prince of Persia: Escape,[41] a mobile game for Android and iOS. It is a "runner" game made upward of different levels,[42] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[43]

Future plans [edit]

In 2012, leaked images from a project entitled Osiris were assumed to be the side by side Prince of Persia championship.[44] Jordan Mechner even commented on his Twitter account that the images were non from a Prince of Persia game.[45] A year afterwards, in 2013, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "As soon as we take something to bear witness, we will".[46] In the following months, Ubisoft confirmed that it was either planning or considering side by side-generation entries in multiple franchises, including Prince of Persia.[47] A video uploaded past a Ubisoft Montreal artist in 2012 but just discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would take been released for Windows, Xbox 360, and PlayStation 3.[48] According to Jonathan Cooper, a sometime Ubisoft animator at the time, said the trailer was a mockup of the planned gameplay for the title created past Khai Nguyen, used to pitch the game concept. The game never developed across that bespeak, though the piece of work on the pitch trailer was used to prepare a similar trailer for Assassin'southward Creed III for Ubisoft.[49]

A remake of the Sands of Time, was appear at Ubisoft Forrad 2020, was originally scheduled to release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox Ane. It was delayed to March eighteen, 2021, and on Feb 5, 2021, Ubisoft delayed the remake indefinitely.[50] In its quarterly fiscal written report, Ubisoft stated the remake is expected to be out sometime during its 2022-2023 fiscal year.[51]

Adaptations [edit]

Graphic novel [edit]

Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[52] [53] The story follows 2 Princes, jumping betwixt the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to whatsoever of the game continuities or that of the 2010 film.[54]

Picture show adaptation [edit]

In 2010, a film adaptation of Prince of Persia: The Sands of Time was released by Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would get on to receive mixed reception, merely still gross $336 meg in theaters.[55] Too The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the two other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.

Upon the picture show'south release, it was accompanied past Before the Sandstorm, a 2010 one-shot comic volume published by Disney Publishing Worldwide. This comic serves every bit both a direct prequel and sequel to the characteristic film, and explains the motives and backgrounds of some characters. Information technology was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia was announced past The Lego Group in 2009, as part of the company's announcement to begin producing sets based on Disney properties.[56] Based on the feature film, Lego would release six sets within the theme, equally well as a brusk blithe movie, before discontinuing it.[57] [58]

Reception [edit]

Awards [edit]

The success of the Prince of Persia series resulted in Guinness Globe Records application the series 6 world records in the Guinness World Records: Gamer'south Edition 2008. These records include Kickoff Movement-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy [edit]

Due south Korean singer-songwriter Kim Kwang-Jin released the song "Magic Castle", with lyrics inspired from the storyline of the original Prince of Persia.[59]

In 1992, Russian author Victor Pelevin wrote a volume called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called "Prince of Gosplan". The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of the real world and video games and identifies himself as Prince of Persia. He tries to understand if his life is real or if he is just seeing it on a figurer brandish.[sixty]

The experience of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[61]

The Assassinator's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation iii. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Fourth dimension into an open globe approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone adjacent in line for the throne just to accept to work for information technology; combined with research into hush-hush societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[62] They developed a narrative where the player would control an Assassinator that served equally a bodyguard for a not-playable Prince, leading them to call this game Prince of Persia: Assassin. The "Counterinsurgency" device allowed them to explain certain facets of gameplay, such equally bookkeeping when the histrion fails a mission, in the aforementioned way they had done in The Sands of Time.[62]

References [edit]

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External links [edit]

  • Official website

everhartparealeareed.blogspot.com

Source: https://en.wikipedia.org/wiki/Prince_of_Persia

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